![]() The attunement is easy and starter-friendly, most notable of the burn effect. This element is able to fit just about any playstyle due to it's huge arsenal of talents and mantras, but most matches someone who likes to play a support role in the team, most teams are never complete without at least one flamecharmer for support. Flamecharm is an incredibly diverse attunement compared to the others with talents ranging from allowing you to move forward a little bit after casting a mantra all the way to being able to summon a clone made of fire to damage your opponent upon dodging. Flamecharm is surprisingly good at many of the things it is able to do, and sometimes even exceeds the capabilities of other elements in what they should be good at. ![]() The playstyle of this element is a jack of all trades and combat mobility. ![]() Flamecharm grants the user the ability to create combustion using ether, giving them access to abilities which focus on DOT and AoE effects, while still providing a comparatively greater damage potential against other mantras, as well as a notable amount of utility.
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